Category: edci337-skills

My improved Topic 9 blog post!

For the improvement of the second video, I chose to supplement and enrich the original blog content and made corresponding adjustments in related aspects. Compared with the first active learning approach, the second editing assignment adds and revises the multimedia principles and content accordingly.

Q1

Bad News Score firstly follows some multimedia principles such as modality principle and personalization principle. It combines an informal conversational language style with attractive pictures and settings to make the game more lively and interesting, also to make the learner more actively involved in the game. In the process of gaming, the creator presents different information in segmented stages at the pace of learners, satisfying the segmenting principle. Finally, Bad News Score follows the feedback principle, and learners could make great differences in the development direction of the game through different options. This game creates a wide variety of possibilities and endings for learners, which not only adds to the fun of the game but also provides an opportunity for active learning. However, the signalling principle is not followed since no different colours or fonts are displayed between each hint, and learners may easily ignore some key information in the later stage. Personally, it would work better when the key message is enhanced with different fonts and colours.

Q2

The signalling principle is well used in Sketchnote. This method simplifies a text into notes made up of different visual elements and phrases. This is a good way to highlight key information. At the same time, it is also very concise and time-saving. Sketchnote is a very effective way to memorize the text and integrate important concepts.

Q3

Personally, I think Sketchnote is a good way to learn for school study. It simply and clearly expresses complex ideas through short words and doodles, which involves more thinking and the process of thinking transformation. To a great extent, it transforms passive learning behaviour into active learning.

Q4

  1. Weekly blog posts
  2. Hands-on activities
  3. Twinery
  4. H5P video

My improved H5p video

For the improvement of the second video, I chose to re-record the original Steam screencast video and enhance the relevant aspect accordingly. Compared with the first time, the second edited H5P video respectively uses multimedia principle, modality principle, redundancy principle, signalling principle, pre-training principle, personalization principle and feedback principle.

Firstly, in the recording stage, I followed the pre-training principle at the beginning of the video. Before introducing the multimedia platform, learners could have a general overview of the information and characteristics of the Steam game platform, so as to achieve a better improvement effect for the follow-up content of the video. Secondly, through interspersing pictures, web pages as well as the conversational style of narrative form in the whole video recording process, the video could be more daily also reduce the spatial distance between the author and the learner.  These approaches achieve multimedia, modality as well as personalization principles. In addition, in the process of editing the video, I adopted the redundancy principle to delete and modify the repeated language and content, making the overall video look more complete and concise. Finally, the production of H5P video meets the signalling principle and feedback principle. Through the improvement of Tag and Multiple Choice Questions, listeners could deepen their memory of key information. At the same time, through real-time information feedback, learners not only could check their knowledge reception but also help the author collect information, which provides a reference for the improvement and promotion of the video in the future.

 

check it out🐣