For the improvement of the second video, I chose to re-record the original Steam screencast video and enhance the relevant aspect accordingly. Compared with the first time, the second edited H5P video respectively uses multimedia principle, modality principle, redundancy principle, signalling principle, pre-training principle, personalization principle and feedback principle.

Firstly, in the recording stage, I followed the pre-training principle at the beginning of the video. Before introducing the multimedia platform, learners could have a general overview of the information and characteristics of the Steam game platform, so as to achieve a better improvement effect for the follow-up content of the video. Secondly, through interspersing pictures, web pages as well as the conversational style of narrative form in the whole video recording process, the video could be more daily also reduce the spatial distance between the author and the learner.  These approaches achieve multimedia, modality as well as personalization principles. In addition, in the process of editing the video, I adopted the redundancy principle to delete and modify the repeated language and content, making the overall video look more complete and concise. Finally, the production of H5P video meets the signalling principle and feedback principle. Through the improvement of Tag and Multiple Choice Questions, listeners could deepen their memory of key information. At the same time, through real-time information feedback, learners not only could check their knowledge reception but also help the author collect information, which provides a reference for the improvement and promotion of the video in the future.

 

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